iOS Swift/Objective-c adapter
Overview
Follow this step-by-step tutorial to implement the Watch Together video chat sample application.
While the client-side application will take care of most of the functionality, in order to make this sample application work, you will need to get an access token from the Cluster Authentication Server (CAS).
To better understand the Watch Together architecture have a look at this guide - Watch Together overview
Have a look at the Authentication overview
The full code samples can be found here
Requirements
To complete this guide successfully the following prerequisites are required:
A Sceenic account
Authentication
An Access Token is needed in order to allow a client to connect to a Session.
Note: It is important that the client application does not request an Access Token directly from the backend. By doing that you risk exposing the API_TOKEN and API_SECRET.
To learn how to acquire an Access Token please look at the Cluster Authentication Server (CAS) reference
To simplify the tutorial, in the section below you can see an example of getting an Access Token
Acquiring an Access Token
curl -iL --request GET --url https://YOUR_CAS_URL/stream/token/v2/ --header 'auth-api-key: API_KEY' --header 'auth-api-secret: API_SECRET'
TheAccess Token
is a JWT token - more about JWT you can read - here.
A successful response will look like that:
{
"token": "eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9...."
}
Note: Every Streaming Token corresponds to one specific Session only. To allow two different clients to connect to the same Session, the clients need to use the same Access Token
.
Going to production
To go to production you will need to implement your own authentication server. Using the server the Access Token will be shared to your various clients (Web, Android, and iOS). With this valid Access Token you will be able to use the service.
For that you will need:
API_KEY, and API_SECRET - can be retrieved in your private area once you login
Your own working authentication server - Authentication overview
Creating a new project
Open Xcode and create a new project
Choose a Single View application
Configure your product organization, bundle, and team names
Set the application location on your computer and press "create"
Adding Watch Together iOS SDK library to the project
Download the library (Private area) package and unpack it
Create a folder with the name "WatchTogether" in the root of the project
Copy all files ("WatchTogether.framework","WatchTogether.podspec") to created folder
[When using the Objective-c adapater] - do the following extra steps
Create a folder named "WatchTogetherAdapter" in the root of the project
Copy all the files unpacked from the SDK ("WatchTogetherAdapter.framework","WatchTogetherAdapter.podspec") to "WatchTogetherAdapter" folder
Open folder with your project in Terminal
Print the command "pod init"
Print the command "open Podfile"
In the opened file paste this string
pod 'WatchTogether', :path => './WatchTogether'
after "target 'Your project name' do" and save file[When using the Objective-c adapater] - do the following extra steps
In the opened file paste the following strings
pod 'WatchTogetherAdapter', :path => './WatchTogetherAdapter' pod 'WatchTogether', :path => './WatchTogether'
In the terminal write the command "pod install"
To get more information about Cocoapod go to this site https://cocoapods.org
Disable application Bitcode.
Build Settings → Build Options → Enable Bitcodes → Set to "NO"
To mock a video for the simulator you will need to add an mp4 video file to your main bundle and rename it to simulator_mock.mp4

Granting access to camera and microphone
Go to the info.plist file, add the following properties
Add the property "
Privacy - Camera Usage Description
" and the value "$(PRODUCT_NAME) uses the camera"Add the property "
Privacy - Microphone Usage Description
" and the value "$(PRODUCT_NAME) uses the microphone"
Initialize a Session
Import the library to the view controller
import WatchTogether
Set the minimal log level
Session.setMinLogLevel(.debug)
Create a session instance
username
- a display namedelegate
- an object conforming to SessionDelegate protocol
let session = SessionBuilder()
.withUsername(username)
.withVideoCodec(.H264)
.withVideoRenderer(.Metal)
.withDelegate(self)
.build()
Get the local participant instance
let localParticipant = session.localParticipant
Connect to the session
Access token
- an authentication token received from the Authentication Server
do {
try session.connect(with: token)// method can throw
} catch {
print(error)//error is WTError
//fallback logic
}
Disconnect from the session
session.disconnect()
Using the SessionDelegate
extension YourClass: SessionDelegate {
func onSessionConnected(sessionId: String, participants: [Participant]) {
print("Connected to \(sessionId)")
}
func onSessionDisconnect() {
print("Disconnect from session")
}
func onRemoteParticipantJoined(participant: Participant) {
print("New participant with id: \(participant.getId())")
}
func onRemoteParticipantStartMedia(participant: Participant) {
print("New media from id: \(participant.getId())")
}
func onRemoteParticipantStopMedia(participant: Participant) {
print("Stoped media from id: \(participant.getId())")
}
func onRemoteParticipantLeft(participant: Participant) {
print("Participant left with id: \(participant.getId())")
}
func onSessionError(error: Error) {
print(error.localizedDescription)
}
func onRemoteParticipantNotification(message: String, participantId: String) {
print("message: \(message) from participant \(participantId)"
}
}
Using the Participant object
To get Participant video use the method
getVideo()
To get Participant display name use the method
getDisplayName()
To get Participant id use the method
getId()
class ParticipantView: UIView {
var participant: Participant?
func setParticipant(_ participant: Participant) {
self.participant = participant
let participantVideo = participant.getVideo() // View with video from participant
let displayName = participant.getDisplayName() // Participant display name
participant?.delegate = self
let participantId:String = participant.getId()// Participant id
self.addSubview(participantVideo)
}
//MARK: Actions to change participant properties
@IBAction func onVolumeChanged(_ sender: UISlider) {
participant.volume = sender.value// values from 0.0 to 1.0
}
@IBAction func muteAudioAction(_ sender: UIButton) {
participant.isAudioEnabled = !participant.isAudioEnabled //true/false enable disable audio
}
@IBAction func muteVideoAction(_ sender: UIButton) {
participant.isVideoEnabled = !participant.isVideoEnabled //true/false
}
}
Using the ParticipantDelegate object
extension ParticipantView: ParticipantDelegate{
func onReconnecting() {
print("Participant reconnecting")
}
func onReconnected() {
print("Participant reconnected")
}
func onChangeMediaSettings() {
print("Participant has changed media settings")
}
func onStreamUpdate(qualityInfo: StreamQualityInfo) {
print("Participant has new quality info \(qualityInfo.quality)")
}
}
Working with the LocalParticipant object
Camera preview
localParticipant.startCameraPreview()
//MARK: switch camera action
@IBAction func onSwitchCamera(_ sender: UIButton) {
localParticipant.cameraPosition == .front ? AVCaptureDevice.Position.back
: AVCaptureDevice.Position.front
}
func onResolutionChanged(to: VideoQuality, fps: Int32) {
localParticipant.videoQuality = VideoQuality.Low// VideoQuality.Hight, VideoQuality.Default
localParticipant.fps = fps // normal values in range from 15 to 45
}
Video orientation set method using the AVCaptureVideoOrientation parameter
localParticipant.set(orientation: .landscapeRight)
// localParticipant.set(orientation: nil) //use to disable orientation lock
Running the application
Once coding is finished, you should be able to run the application.
You can view the complete Watch Together sample application here - Swift.
Next steps
Learn more about Watch Together architecture - Watch Together overview
To understand better how to set up the Authentication please have a look at the Authentication overview.
Support
Need technical support? contact us at [email protected].
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