iOS - Swift/Objective-c

Overview

Follow this step-by-step tutorial to implement the video playback Synchronization SDK.

While the client-side SDK will take care of most of the functionality, in order to make this sample application work, you will need to use the API_KEY provided to you.

Requirements

To complete this guide successfully the following prerequisites are required:

  • A Sceenic account

  • Access key for Synch SDK

  • iOS version 11 or higher

Authentication

An Access Token is needed in order to allow a client to connect to a sync group.

Note: It is important that the client application does not request an Access Token directly from the backend. By doing that you risk exposing the API_TOKEN and API_SECRET.

Acquiring an Access Token

curl -iL --request GET --url https://YOUR_CAS_URL/sync/token --header 'auth-api-key: API_KEY'   --header 'auth-api-secret: API_SECRET'

The Access Token is a JWT token - more about jwt you can read - here.

A successful response will look like that:

{
    "token": "eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9...."
}

You can get your API_KEY and API_SECRET in your private area, here.

Note: Every Sync Token corresponds to one specific sync group only. To allow two different clients to connect to the same group, the clients need to use the same Access Token.

Create a project

  • Open Xcode and create a new project

  • Choose a Single View application

  • Configure your product organization, bundle, and team names

  • Set the application location on your computer and press “create”

Adding iOS SynchSDK library to the project

You can drag SynchSDK.framework to the project tree and use this library manually.

Cocoapods

  • Download library (Private area) package and unpack it

  • Create a folder with the name "SynchSDK" at the root of the project

  • Copy all files ("SynchSDK.framework","SynchSDK.podspec") to the folder

  • You can use Cocoapods to install SynchSDK by adding it to your Podfile pod 'SynchSDK', :path => './SynchSDK'

  • [When using the Objective-c adapater] - do the following extra steps

    • Create a folder with the name "SynchSDK" at the root of the project

    • Copy all files ("SynchSDKAdapter.framework","SynchSDKAdapter.podspec") to the folder

    • You can use Cocoapods to install SynchSDK by adding it to your Podfile pod 'SynchSDKAdapter', :path => './SynchSDKAdapter'

Instantiating the SDK

  • Initialize SynchSDK object:

let synchSDK = SyncSDK?

do {
    synchSDK = try SyncSDK(accessToken: token, userName: userName) //token - authorization token, username - name of user
    synchSDK.attachListener(self)// self - SynchListener object
} catch {
    print(error)// error is SynchTokenError
    //fallback logic
}
    

  • Start synchronization - To start using the SynchSDK object you will require a SynchSdk’s URL and a valid Access Token to be available before connecting.

synchSDK.startSynchronize()

  • Stop synchronization

synchSDK.stopSynchronize()

Managing synchronization logic

To manage the synchronization logic we provided several callbacks and will allow you to customize the interactions you need.

  • The SynchListener interface, which the StreamView implements in the sample application, will allow you to control the flow of logic of the Synchronization you are managing


extension StreamView: SynchListener{
    func onClientList(clientList: [Client]) {
        // remote client joined to the group, update ui using adapter
    }
    
    func onSetPlaybackRate(rate: Float) {
        // setting playback rate
    }
    
    func onPlaybackFromPosition(position: Int, participantId: String) {
        // playback from position
    }
    
    func onGetPlayerPosition() -> Int {
        // getting player position
    }
    
    func onGetPlaybackRate() -> Float {
        // getting playback rate
    }
    
    func onSyncInfo(accuracy: Float, delta: Int) {
        // information about synchronization's accuracy and delta
    }
    func onResumePlay(participantId: String) { 
        player?.play()
    }
    
    func onPause(participantId: String) {
        player?.pause()
    }
    
}

Support

Need technical support? contact us at Support@sceenic.co.

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